As you read this, about 17 thousand people have been watching a black hole on Twitter for hours. Maybe it was a real black hole. It is the black hole that at one point all over the world has swallowed Fortnite, perhaps the most popular video game of the moment.

In short, 17 thousand people are there, staring at a virtual black hole waiting for something to happen. Let the eleventh season of Fortnite begin, the island where real battles are fought with one hundred competitors at a time, each sitting comfortably in their own home.

Fortnite has disappeared (and in 17,000 stare at the black hole that swallowed it)But for now there is only one black hole. And I realise that there are more serious things to talk about, but the fact that there were six million players connected when an asteroid hit the island of Fortnite triggering a spectacular chain reaction, makes one think. It makes one reflect on the pervasiveness of video games, for example. But even more on the fact that in these digital years there is something we have lost: the sense of the end. Nothing ends. The flow of news on the web does not end, the updates on social media do not end, the TV series do not end (even when it would be better to end it there, after a splendid first series, as in the case of the Casa di Carta).

And the films do not end, they always have a two, a three, a four, and when you just can’t go on, you go back, you tell the facts, making it impossible to keep up with the chronology: where the saga begins and where it ends of Star Wars? And that of Avengers? And why did Harry Potter, after seven wonderful adventures, ended with Voldemorth’s death, had to return to Broadway in the clumsy role of a father? A year ago the New York Times had calculated that at the box office of the most viewed films, 17 out of 20 are sequels.

The end of the stories has disappeared. This is why the story of Fortnite is interesting: because it deceives us that there may be an end. I say this because instead this will be just a happy marketing gimmick: Epic Games will never give up$ 300 million that it collects from players each month.

Anyway we lost everything with the end of the stories. Our ability to reflect on stories, to find meaning in the death of a protagonist, and to try to give it in this way also to our lives. As Steve Jobs once said in his most famous speech: “Death is the best invention of life”.